Pineapple Platform Application

Quick Links: GitHub Repo

Table of Contents:

  1. Introduction

  2. Process

  3. Results

  4. Insights

  5. Learnings

Introduction:

This was my final project for a Software Engineering course, where the goal was to develop a software product with a back-end database to store and display user scores. The key question was how to effectively store, retrieve, and display this data while ensuring a smooth player experience.

  • Goal: Design and build a platform game where user scores are stored in a cloud database and displayed on a leaderboard accessible via a locally hosted website.

  • Key Questions:

    1. How should user data be stored securely?

    2. How can I ensure seamless integration between the application and database?

    3. How will I display the data effectively on a web-based leaderboard?

Process:

  • Tools: C#, HTML, JavaScript, Unity, GitHub for version control, cloud-hosted database.

  • Methodology: Followed the Waterfall methodology to streamline the project stages from planning to deployment with my team.

  • Personal Contributions to Development:

    • Designed and built the game using Unity and C#, handling character movement, interactions, and levels.

    • Connected a cloud-hosted database to store and retrieve user scores, which was seamlessly integrated into the game.

    • Employed GitHub to centralize and track the project’s progress.

    • Discussed progress frequently with team to ensure timely movement through development stages.

Results:

Developed a fully functional game application with a dynamic leaderboard that displayed user scores in real-time and scored 100% on the project, reflecting successful execution and high-level technical proficiency.

Insights:

While this project was not designed to gather insights on any data source, some insights can still be drawn from the project experience.

  • Effective data management and integration between game and database improved user experience.

  • Implementing a centralized repository (GitHub) ensured the project remained organized and streamlined.

Learnings:

Before this project, I had no experience in software development. This project challenged me in many ways, and I am always grateful for opportunities to grow.

  • Gained practical experience in Unity for game development and using databases for the first time.

  • Broadened technical skills in full-stack development (C#, HTML, JavaScript), database management, and version control.